



Other Projects
Crops & Robbers
Global Game Jam 2025
(Jam Site - United Arab Emirates)
Developed in 48 hours.
Role on Project: Game Designer | Project Manager
Platform: PC Genre: Party Game
Synopsis:
A multiplayer game where teams compete in collecting the most carrots.
Won 1st Place for creating the best game at the jam.
Download:
Featured On
Missing Lynx
Falmouth University
(Master's of Arts in Indie Game Development)
Developed in 3 months.
Role on Project: Game Designer | Level Designer
Platform: PC Genre: Puzzle
Synopsis:
A game where you must collect your directional keys to guide the player through levels
Was developed as part of a mock pitch to an industry panel.
Download:
Jenot
Falmouth University
(Master's of Arts in Indie Game Development)
Developed in 3 months.
Role on Project: Game Designer
Platform: PC Genre: Cooking | Visual Novel
Synopsis:
A game where you play as a raccoon severing different dishes to a variety of customer in 1990s Warsaw.
Was developed as part of a pitch deck aimed at investors.
Download:
Making It Out Alive
SAE Institute Dubai
(Bachelors of Game Development - Game Design)
Developed in 6 months.
Role on Project: Game Designer | Game Programmer
Platform: PC Genre: Survival | Horror
Synopsis:
An asymmetrical multiplayer hide-and-seek game made exclusively for SAE's Virtual Showcase (timed availability).
Won 1st Place for being the term's Best Capstone Project.
Download:


Game Soundtrack:
Colours
SAE Institute Dubai
(Bachelors of Game Development - Game Design)
Developed in 3 months.
Role on Project: Game Designer | UI Programmer
Platform: PC Genre: Shooter
Synopsis:
A fast paced game where players share a controller and face off against each other with the goal of defeating the other.
Won Best Games Project at the 2019 Student Showcase.
Download:
.png)
About Me
Jonas Noronha
Experienced Game Designer with 5 years of industry experience at Ubisoft Abu Dhabi working on live-service games for PC and Mobile as well as 5 years of academic experience with games across different genres ranging from solo to team projects. I am a Unity Certified Associate: Game Developer.
I also attend and take part in events like conferences and game jams.

Work Experience
The following projects are Published Games that I have worked on throughout my career:
Growtopia
Ubisoft Abu Dhabi
July 2021 - Present
Role on Project: Game Designer
Platform: PC | Mobile Genre: Sandbox | MMO
Synopsis:
A free-to-play game with almost endless possibilities for world creation, customization and having fun with your friends. Enjoy thousands of items, challenges and events.
The game has been live for over 13 years.
Socials:
Download:
Captain Laserhawk: The G.A.M.E.
Ubisoft Abu Dhabi
May 2025 - November 2025
Role on Project: Content Designer
Platform: PC Genre: Shooter
Synopsis:
A frenetic retro arcade multiplayer arena shooter. Dominate in fast-paced 8 players epic battles and unlock hundreds of cool, truly unique cosmetics to stand out as you rise to the top.
Download:
Socials:
Ubisoft Abu Dhabi
(Tasks in my earlier roles on a project were continued in following positions.)
Growtopia:
-
Onboarding New Designers
-
Mentoring Juniors & Interns
-
Enemy Combat Behavior
-
Level Design & Set Dressing
-
Release Monitoring
Captain Laserhawk: The G.A.M.E.:
-
Research
-
Content Design
-
Balance Distribution
-
Co-Development
Game Designer
(April 2024 - Present)
Growtopia:
-
Leading Presentations (Kickoffs)
-
System Design
-
Economy Balancing
-
Writing Development Diaries
-
Hosting Livestreams
Junior Game Designer
(April 2022 - March 2024)
Growtopia:
-
Research
-
Content Design
-
Documentation (Tech/QA Brief)
-
Art Briefing
-
Release Support & Bug Fixing
Game Design Intern
(July 2021 - April 2022)
Received an award from Ubisoft Abu Dhabi for exemplifying and amplifying the studio value of Collaboration as voted by the studio employees.

The following documents are essays I have written as part of my Bachelor's Degree at SAE Institute Dubai.
Research Papers

Public Speaking
Delivered a talk at NYU Abu Dhabi on “Getting Started in the Games Industry”. In addition to sharing my personal journey in game development, the presentation also delved into the following topics:
- Understanding the games industry
- Guidelines for making games
- Crafting your portfolio
- Applying for jobs
I also had the chance to review student projects and provide feedback on them.

























