



Other Projects
Crops & Robbers
​Global Game Jam 2025 ​
(Jam Site - United Arab Emirates)
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Developed in 48 hours.
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Role on Project: Game Designer | Project Manager
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Platform: PC Genre: Party Game
​​Synopsis:​
A multiplayer game where teams compete in collecting the most carrots.​
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Won 1st Place for creating the best game at the jam.
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Featured On
Missing Lynx
Falmouth University
(Master's of Arts ​in Indie Game Development)
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Developed in 3 months.
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Role on Project: Game Designer
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Platform: PC Genre: Puzzle
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​​Synopsis:​
A game where you must collect your directional keys to guide the player through levels
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Was developed as part of a mock pitch to an industry panel.
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Jenot
Falmouth University
(Master's of Arts ​in Indie Game Development)
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Developed in 3 months.
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Role on Project: Game Designer
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Platform: PC Genre: Cooking | Visual Novel
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​​Synopsis:​
A game where you play as a raccoon severing different dishes to a variety of customer in 1990s Warsaw.
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Was developed as part of a pitch deck aimed at investors.
Making It Out Alive
SAE Institute Dubai
(Bachelors of Game Development - Game Design)
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Developed in 6 months.
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Role on Project: Creative Director | Social Media Manager
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Platform: PC Genre: Survival | Horror​
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​​Synopsis:​
An asymmetrical multiplayer hide-and-seek game made exclusively for SAE's Virtual Showcase (timed availability).
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Won 1st Place for being the term's Best Capstone Project.


Colours
SAE Institute Dubai
(Bachelors of Game Development - Game Design)
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Developed in 3 months.
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Role on Project: Game Designer
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Platform: PC Genre: Shooter​
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​​Synopsis:​
A fast paced game where players share a controller and face off against each other with the goal of defeating the other.
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Won Best Games Project at the 2019 Student Showcase.
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About Me
Jonas Noronha
Experienced Game Designer with 4.5 years of industry experience at Ubisoft Abu Dhabi working on live-service games for PC and Mobile as well as 5 years of academic experience with games across different genres ranging from solo to team projects
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I also attend and take part in events like conferences and game jams. I have a passion for all things games: console, mobile, pc, tabletop, board games, card games.

Work Experience
​
The following projects are Published Games that I have worked on throughout my career:
Ubisoft Abu Dhabi​
Genre: Sandbox, MMO​​​​​
Platform:
Socials:
Portfolio Deck*:
*please request access for these slides.
Ubisoft Abu Dhabi
Genre: Shooter​​
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Platform: Socials:
Portfolio Deck:
*please request access for these slides.
​
Ubisoft Abu Dhabi
(Tasks in my earlier roles on a project were continued in following positions.)
​​​​
​Growtopia:​​
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​Onboarding New Designers
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Mentoring Juniors & Interns
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Enemy Combat Behavior
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Level Design & Set Dressing
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Release Monitoring
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Captain Laserhawk: The G.A.M.E.:​​
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​Research
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Content Design
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Art Briefing
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Co-Development
Game Designer
(April 2024 - Present)
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Growtopia:
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​Leading Presentations (Kickoffs)
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System Design
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Economy Balancing
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Writing Development Diaries
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Hosting Livestreams
Junior Game Designer
(April 2022 - March 2024)
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​Growtopia:
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​Research
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Content Design
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Documentation (Tech/QA Brief)
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Art Briefing
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Release Support & Bug Fixing
Game Design Intern
(July 2021 - April 2022)
Received an award from Ubisoft Abu Dhabi for exemplifying and amplifying the studio value of Collaboration as voted by the studio employees.

The following documents are essays I have written as part of my Bachelor's Degree at SAE Institute Dubai.
Research Papers

Public Speaking
Delivered a talk at NYU Abu Dhabi on “Getting Started in the Games Industry”. In addition to sharing my personal journey in game development, the presentation also delved into the following topics:
- Understanding the games industry
- Guidelines for making games
- Crafting your portfolio
- Applying for jobs
I also had the chance to review student projects and provide feedback on them.
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